


While eschewing the one element that most clearly defines the famously abused karting genre, Raymaris first multiplayer outing essentially does all the same things, only on foot. However, insert running/climbing/swinging/ sliding in place of karting and you’re pretty much there. It’s not a karting game based on the characters from a cute platform/adventure game, with a standard track-unlocking structure and a selection of throwaway battle modes, hidden characters and assorted bonus games. Rayman M is better described by what it’s not than what it is. There is a slightly different version known as Rayman Arena with slightly different features. When you attack a player, you’re placed in the battle mode where you then fight your competitors. There are obstacles like barriers and walls you have to be careful as you can get attacked by other players during the gameplay using on-track powerups. The racetracks have shortcuts that you can figure out after 2 to 3 laps. There are three different battle types in the arena based battle mode. There are four types of racing modes of which one is training. They’ve also added new characters like Razorwife. The developers had brought in the Rayman 2 games’ characters. Rewards that unlocked include additional leagues, bonus levels and new characters and their skins. You can unlock some rewards if you secure the first position in the race and arenas. Up to four people can play in the multiplayer mode. It has a total of 8 characters with 24 different maps. The level of difficulty increases as you progress. The leagues, excluding Bonus, further have 3 racing tracks and arenas in each.
